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46 pages 1 hour read

Scott Lynch

The Lies of Locke Lamora

Fiction | Novel | Adult | Published in 2006

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Character Analysis

Locke Lamora

Locke Lamora is a member of the Gentlemen Bastards, a gang of thieves raised by the priest of Perelandro, better known as Father Chains. Locke is an enigma; his real name is a mystery, as are his origins. He layers persona onto persona so that it’s impossible to truly know him, and he lies constantly. However, Locke shows himself to be a consistent person. Locke is cocky and arrogant, and does audacious things for no reason other than to prove he can. He can be petulant and moody, and for much of the book he sees himself as a class apart from everyone else, including his gang. After Calo, Galdo, and Bug are killed, Locke changes. He finds a new drive and passion because he realizes how much his gang means to him.

For a large portion of the narrative, Locke’s skill and success mean that he doesn’t know how to back down or when to lay low. After the Bastards go to the Floating Grave and discover what a threat the Gray King is, Locke refuses to listen to his friends’ advice—not because he has a plan, but because his way of tackling problems is to throw himself wildly into them and trust that his skill will carry him through. The Gray King and his Bondsmage prove to be a match for Locke, and Locke’s hubris leads to disaster. He and Jean spend the last part of the novel scrambling for survival and revenge. When Locke is challenged, he faces it—but he needs his friends to help him do it. Locke’s newfound strength beside his friends illustrates how his found family creates a space for his character to grow.

Jean Tannen

Jean Tannen is the Gentlemen Bastards’ second-in-command, and Locke’s closest friend and ally. Jean is introduced while he’s sitting in a boat on the way to the Salvara game:

The forward gunwale of the flat-bottomed barge was a choice spot for relaxation in the watered-wine light of early morning, allowing all sixteen stone of Jean’s frame to sprawl comfortably—keg belly, heavy arms, bandy legs, and all [...] Jean’s voice was soft and even and wildly incongruous. He spoke like a teacher of music or a copier of scrolls (43).

This introduction, which contrasts John’s formidable physicality with his soft voice, hints at his mastery of fighting and academics. Indeed, Jean is a skilled and violent fighter, but he also has significant scholarly abilities, likely because of his wealthy merchant parents.

After Jean’s parents died in a fire when he was about 10, Father Chains took him to the Temple of Perelandro. He is Locke’s opposite in many ways: broad where Locke is small, good at fighting and academics, where Locke is good at concocting criminal schemes. Jean and Locke become best friends, and Locke eventually learns to accept Jean as his equal. Jean and Locke, who demonstrate a closer bond than the rest of the Bastards, are the only two who survive the Gray King.

Jean is a relative latecomer to the Gentlemen Bastards, and the story of how he arrives is relayed late in the narrative. Locke trusts and cares for Jean before the narrative shows why that’s true or how their relationship developed. Their bond is hard for them to explain, but it doesn’t need explaining because it’s so natural.

Calo and Galdo Sanza

Calo and Galdo Sanza are twin brothers who are crucial members of the Gentleman Bastards. They are virtually indistinguishable; they look the same and have the same broad skillset. Father Chains says, “Calo and Galdo are silver at all trades and gold at none” (347). They often provide comedic relief through their love of gambling and visiting Camorri brothels. Their deaths, along with Bug’s, catalyze Locke and Jean’s quest for revenge.

Father Chains

Father Chains is the leader and adoptive father of the Gentleman Bastards. He masquerades as a blind priest of Perelandro, a god of mercy and the unprotected, but is really a sighted priest of the Thirteenth God, the Crooked Warden, the god of thieves. He’s a former farmer and soldier, with many connections both within Camorr’s nobility and Camorr’s criminal life. He acts tough demanding but becomes a truly loving father figure to the Bastards. His memory influences Locke throughout the course of the novel, as his lessons are referenced in almost every interlude.

Father Chains’s insights keep Locke and the Gentlemen Bastards alive and allow them to manipulate the Camorri people for their own survival. Without Father Chains’s leadership, the gang would neither exist nor flourish in times of conflict as they have.

Bug/Bertilion Gadek

At age 12, Bug is the youngest member of the Gentlemen Bastards. He is eager and enterprising, and he vacillates between being the voice of reason and the person who enables Locke most. Bug represents a lost innocence that is far removed from the older members of the Gentlemen Bastards, and his presence serves to give humanity to the band of thieves. Their sibling-like relationship with Bug provides moments of vulnerability that contrast the harsh reality in which the gang operates daily. His death (along with the deaths of Calo and Galdo Sanza) drives Locke to a desperate, passionate revenge.

Capa Barsavi

Capa Vencarlo Barsavi is the kingpin of Camorr’s Right People, the criminals of the city. He was a scholar before coming to Camorr and a friend of Father Chains. In the present timeline, Barsavi is facing the menace of the Gray King, the first true threat to his reign. He loses a great deal of his control and sanity, and the Gray King eventually kills him. Capa Barsavi serves as a catalyst for the plot and creates conflict as he is tricked by the Gray King’s use of Locke to represent himself.

Nazca Barsavi

Nazca Barsavi is the only daughter of Capa Vencarlo Barsavi. She is savvy, compassionate, and wise. She and Locke met as young children and have grown to be good friends. She dies at the hands of the Gray King, who puts her corpse in a barrel of horse urine and sends it to the Capa. Nazca’s death represents how Camorri people exact revenge, as her father retaliates with equal brutality. Her death also increases the suspenseful in the narrative.

The Gray King/Capa Raza/Luciano Anatolius

Luciano Anatolius is first introduced as the notorious rogue criminal the Gray King, who preys on fellow criminals within the Camorri underworld. He is a foil to Locke in that they both grew from similar circumstances of loss, through which Locke found family while the Gray King lost his. The Gray King was born in Camorr and had five younger siblings. His parents and his three youngest siblings were killed by Capa Barsavi, after which the Gray King fled and swore revenge. After plotting and planning for over 20 years, he returns to Camorr as the Gray King, kills Barsavi, and briefly becomes Capa Raza. Locke murders him due to sheer luck.

Locke and the Gray King’s familial ties motivate both of their actions, but the Gray King’s loss demonstrates how the Camorri way of revenge has its own code of conduct. His vengeance is aimed at anyone though his target is Capa Barsavi—a callous method that even the criminals of Camorr disapprove. The Gray King is an image of what Locke could be without the growth of his character over the course of the novel. While Locke adapts and changes based on his experiences, the Gray King remains static, consumed by a singular motivation of vengeance and destruction.

The Bondsmage of Karthain/The Falconer

The Bondsmage acts as a hireling of Capa Raza and is an influential motivator for the Gray King’s will to be enacted. He is responsible for making good on Capa Raza’s threats, as his magical abilities are vast and terrifying. He moves objects from afar and control people’s minds, especially if he knows their true name. Killing a Bondsmage of Karthain is worse than death because all the other Magi of Karthain have sworn to murder the killer of any Magi and their entire family. Locke and Jean torture him, kill his hawk familiar, and cut out his tongue. They stop short of killing the Bondsmage, demonstrating the code by which they live within Camorr and their own need for self-preservation.

The Berangias Sisters

The Berangias Sisters are expert shark gladiators and Capa Barsavi’s personal bodyguards. Later in the novel, they are revealed to be Capa Raza’s younger siblings. The Berangias Sisters introduce further world-building elements of the novel’s narrative as they participate in teeth shows, a practice in which contrarequiallas, or shark gladiators, battle a live shark. The sisters also demonstrate Camorr’s gender construct, as only females are trained to be contrarequiallas.

Don and Doña Salvara

Don Lorenzo and Doña Sofia Salvara are the Gentlemen Bastards’ marks. Lorenzo is gallant and impulsive. Doña Salvara is more cautious and an accomplished alchemist. Doña Salvara’s suspicions contribute significantly to the novel’s rising action as she shares her suspicions with Doña Vorchenza. While the Salvaras are pawns in the Gentlemen Bastards’ schemes, they demonstrate how the gang underestimates their targets and the levels of power the nobility of Camorr has in the face of threats against them. The Salvaras’ own cunning and inability to be tricked highlights the criminal underworld over which they reside, as they’re quickly aware of how Locke attempts to swindle them. The Spider names them both as her successors.

Doña Vorchenza/The Spider

Doña Vorchenza is an elderly noblewoman who lives in an Elderglass tower and is a mentor and friend of Doña Salvara. Doña Vorchenza is later revealed to live a double life as the Spider. The Spider is the head of the Midnighters, the duke of Camorr’s secret police. She connects the nobility to the underworld as she filters intel from the criminal world back to the duke, demonstrating the city’s corruption and unique code of justice.

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