66 pages • 2 hours read
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Kendra and Seth fill Grandma in on what’s happened over the past couple of weeks, and she praises them for their bravery. She tells them more about the history of the preserve, discussing the giant cow and mentioning several magical weapons and artifacts that they have hidden in various places. When the children ask if they can recruit help to save Grandpa and Lena, Grandma explains that the humans share a mutual respect with the creatures on the preserve, but that the non human inhabitants almost certainly wouldn’t help the humans out of the goodness of their hearts.
Grandma reassures Seth that he isn’t entirely to blame for opening the window on Midsummer’s Eve; a young and impulsive child shouldn’t have been placed in such a situation in the first place. She shows the children a room hidden in the other half of the attic where they store weapons and other tools. Grandma tells the children about Bahumat, a demon that has been imprisoned on the preserve since before it was officially founded. He is housed in the basement of the Forgotten Chapel, where Grandpa and Lena are imprisoned. She says that Muriel or The Society of the Evening Star might be trying to free Bahumat, which would cause untold chaos in Fablehaven and beyond. Grandma initially plans on going to the Forgotten Chapel alone, but Seth and Kendra quickly convince her to let them come along to help.
Grandma and the children make their way to the Forgotten Chapel. Grandma is armed with a tiny magical crossbow, capable of killing Muriel, and a pouch of dust that will repel evil creatures. Seth also has a pouch of the dust, but Kendra is unarmed; since she has done no harm, she is still totally protected by the treaty of mutual respect.
The two children, Grandma, and Hugo arrive at the ruined church and find Grandpa and Lena imprisoned inside. A beautiful woman, Muriel in disguise, is in the process of freeing Bahumat. He is imprisoned in a web of knotted rope like hers, and she is using the knots to transform her imp minions into human-sized creatures. She has also enlarged her limberjack Mendigo. Grandma misses a fatal shot at Muriel with her crossbow, and Grandma and Seth are captured after a brief fight. However, neither the imps nor Mendigo can touch Kendra since she is still protected by the full force of the treaty. Kendra learns that Muriel has been working with The Society of the Evening Star before she flees at her Grandpa’sinsistence.
Kendra, terrified and desperate to save her family, runs through the forest trying to come up with a plan. She soon realizes that even if she retrieves a weapon from the attic, she would never be able to defeat Muriel, Bahumat, and their army of imps alone. She remembers the island in the middle of the lake in the beautiful garden that she and Seth found at the beginning of their stay and recalls that there is a shrine to the Fairy Queen somewhere on the island. She knows that setting foot on the island could mean her doom, but she sees no other choice.
Once at the lake, she convinces the naiads to help her by giving her the key to a small boathouse. They try to overturn her boat once she is on the water, but by ignoring them, Kendra safely reaches the island. After a short search, she finds the tiny shrine to the Fairy Queen. She pours her heart out to the small statue of a fairy, weeping as she pleads for help. The statue begins to weep too, collecting its tears in a tiny bowl. The Fairy Queen telepathically tells Kendra to make a potion out of the tears, milk, and blood. Upon returning to the shore with her bowl of tears, Kendra finds that Mendigo has been sent after her. Since she still hasn't broken any rules, she is able to touch him without him harming her. She unhooks his wooden arms and throws them in the lake, and when he goes after him, the naiads pull him in. Kendra realizes she has committed her first act of mischief since arriving and feels proud that she did so for such a good reason.
Chapters 15-17highlights character agency and the contrast of dark versus light. Grandma explains that many of the creatures on Fablehaven chose to confine themselves on the preserve of their own will, knowing the dangers that the expansion of human society posed. However, though humans are free to break the rules of the treaties of mutual respect, the magical creatures on the preserve physically cannot harm a human first. This puts the human inhabitants of Fablehaven in a unique position of responsibility. They adhere to the treaty for their own safety but aren’t bound to it in the ways that the magical creatures are. Kendra, Seth, and Grandma also encounter multiple creatures that lack agency altogether in these chapters. Before the fight in the chapel, Grandma tells Kendra and Seth that if they order Hugo to harm a magical creature, the consequences will fall on them instead of Hugo since he doesn’t have a will of his own. Similarly, Mendigo only acts out Muriel’s will; it is not his own intentions that cause him to seek to harm Kendra, Seth, and the rest of their family.
These chapters also make use of the symbolism of dark versus light. Grandma explains that as a caretaker of the preserve, one must respect both light and dark magic equally. They make no judgements about the creatures they house there; they simply offer them protection. In the cases where they act against some of the dark magical creatures, it is because that dark magic is threatening the preserve, and therefore threatening the rest of the inhabitants. Light and dark are also used as metaphors during the fight in the chapel. The basement of the abandoned church is shrouded in darkness, both natural and supernatural. The defining moment of the battle comes when the army of fairies rips the whole chapel away and opens the basement to the lightening dawn sky. It is quite literally the light that allows the darkness to be subdued.
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